view src/ui/bmi/mmiUserData.c @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents 8f6e2ae69a6b
children
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/*******************************************************************************

			CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name:	Basic MMI
 $Project code:	BMI (6349)
 $Module:	MMI
 $File:		MmiUserData.c
 $Revision:	1.0

 $Author:	Condat(UK)
 $Date:		22/02/01

********************************************************************************

 Description:


********************************************************************************

 $History: MmiUserData.c

	25/10/00	Original Condat(UK) BMI version.

 $End

*******************************************************************************/

#define ENTITY_MFW

/* includes */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#if defined (NEW_FRAME)

#include "typedefs.h"
#include "vsi.h"
#include "pei.h"
#include "custom.h"
#include "gsm.h"

#else

#include "STDDEFS.H"
#include "custom.h"
#include "gsm.h"
#include "vsi.h"

#endif
#include "mfw_sys.h"
#include "mfw_mfw.h"
#include "mfw_win.h"

#include "MmiMmi.h"
#include "MmiUserData.h"


typedef struct uDe
{
    UserKey     key;
    void       *data;
    struct uDe *next;
} UserDataElement, *UserDataLink;


static UserDataLink userDataFind( UserDataLink first, UserKey key)
{
    while( first != NULL && first->key != key )
    {
        first = first->next;
    }

    return first;
}


static UserDataLink userDataPrevious( UserDataLink first,
                                      UserDataLink beforeThis)
{
    if( first == beforeThis )  // <beforeThis> is the first element in the list.
    {
        return NULL;
    }

    while( first->next != beforeThis )
    {
        first = first->next;
    }

    return first;
}


/*
 * Sets the user data for <window> with <key> to <data>,
 * and returns the previous contents of the user data.
 * If <data> itself is returned no user data with <key>
 * existed and a new user data element with <key> has been created
 * and set to <data>.
 * If NULL is returned, either <window> was invalid or a new user data
 * element could not be created.
 */
void *userDataHndSet( MfwHnd window, UserKey key, void *data)
{
    if( window == NULL ) { return NULL; }

    return userDataWinSet( (MfwWin *)((MfwHdr *)window)->data, key, data);
}


void *userDataWinSet( MfwWin *window, UserKey key, void *data)
{
    UserDataLink thisOne;

    if( window == NULL ) { return NULL; }

    thisOne = userDataFind( (UserDataLink)window->user, key);

    if( thisOne == NULL ) // element with <key> does not exist: create.
    {
        thisOne = (UserDataLink)ALLOC_MEMORY(sizeof(UserDataElement));

        if( thisOne == NULL )
        {
            return NULL;
        }

        thisOne->key  = key;
        thisOne->data = data;
        thisOne->next = (UserDataLink)window->user;

        window->user  = (void *)thisOne;

        return data;
    }
    else
    {
        void *oldData = thisOne->data;

        thisOne->data = data;

        return oldData;
    }
}


/*
 * Returns the user data for <window> with <key>.
 * If NULL is returned, either <window> was invalid or no user data
 * with <key> existed.
 */
void *userDataHndGet( MfwHnd window, UserKey key)
{
    if( window == NULL ) { return NULL; }

    return userDataWinGet( (MfwWin *)((MfwHdr *)window)->data, key);
}


void *userDataWinGet( MfwWin *window, UserKey key)
{
    UserDataLink thisOne;

    if( window == NULL ) { return NULL; }

    thisOne = userDataFind( (UserDataLink)window->user, key);

    if( thisOne == NULL ) { return NULL; }

    return thisOne->data;
}


/*
 * Deletes the user data for <window> with <key>, and returns the
 * contents of the user data.
 * If NULL is returned, either <window> was invalid or no user data
 * with <key> existed.
 */
void *userDataHndDelete( MfwHnd window, UserKey key)
{
    if( window == NULL ) { return NULL; }

    return userDataWinDelete( (MfwWin *)((MfwHdr *)window)->data, key);
}


void *userDataWinDelete( MfwWin *window, UserKey key)
{
    UserDataLink doomed;

    if( window == NULL ) { return NULL; }

    doomed = userDataFind( (UserDataLink)window->user, key);

    if( doomed == NULL ) // element with <key> does not exist.
    {
        return NULL;
    }
    else
    {
        void *       oldData = doomed->data;
        UserDataLink previous;

        previous = userDataPrevious( (UserDataLink)window->user, doomed);

        if( previous == NULL ) // <doomed> is the first element in the list.
        {
	    window->user = (void *)doomed->next;
        }
        else
        {
            previous->next = doomed->next;
        }

        FREE_MEMORY( (void *)doomed, sizeof(UserDataElement));

        return oldData;
    }
}