view src/ui/bmi/mmiSoftKeys.h @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents 6486d17f0f25
children
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/*******************************************************************************

                    CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI (6349)
 $Module:       Softkeys
 $File:         MmiSoftKeys.h
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:         25/10/00

********************************************************************************

 Description:


********************************************************************************
 $History: MmiSoftkeys.h

       xrashmic 5 Oct, 2005 MMI-SPR-29356, MMI-SPR-29357
       To display '?' to indicate to the user that help is available for a STK menu

    25/10/00            Original Condat(UK) BMI version.


 $End

*******************************************************************************/


#ifndef _DEF_MMI_SOFTKEYS_H_
#define _DEF_MMI_SOFTKEYS_H_

#define ALLOC_MEMORY mfwAlloc
#define FREE_MEMORY  mfwFree

#include "mmiResources.h"

typedef enum
{
    SOFTKEYS_FAILURE,
    SOFTKEYS_CREATED,
    SOFTKEYS_CHANGED
} SoftKeysResult;

typedef struct
{
    LangTxt leftKeyLabel;
    LangTxt rightKeyLabel;
    MfwCb   leftKeyCallBack;
    MfwCb   rightKeyCallBack;
} SoftKeysSetup;

#ifdef FF_MMI_FILEMANAGER
typedef enum
{
    MENU_KEY_UP_DOWN_CENTER = 0,
    MENU_KEY_UP_DOWN_PLAY ,
    MENU_KEY_UP_DOWN_STOP,
    MENU_KEY_ALL,
    MENU_KEY_WAIT
}T_MENU_KEY;
#endif

//Softkey format definitions
#define SK_TALLBGD      0x0001  /* blank 2 lines of text over width of display */

#define SK_ROUNDBOX     0x0010  /* draw rounded rectangle round text*/
#define SK_FILLBOX      0x0020  /* draw filled rectangle round text*/

#define SK_DEFAULTCOL   0x0100  /* use default colour (i.e. do not change current colours) */

SoftKeysResult softKeysAttributes( U8 font, UBYTE displayAttibutes);
/*
 * Change the <font> and <displayAttibutes> for _all_ softkeys.
 * All consecutive calls of softKeysUpdate() will reflect the change.
 * Returns SOFTKEYS_CHANGED when everything went fine,
 * or SOFTKEYS_FAILURE on failure.
 */


/*
 * Please note that all functions below come in a softKeysHnd... and softKeysWin...
 * version, which have identical functionality, but get the <window> passed
 * in MfwHnd or MfwWin pointer form respectively.
 * You can just use either one depending on what you got hold of at the moment.
 */


SoftKeysResult softKeysHndCreate( MfwHnd window, SoftKeysSetup *setup);

SoftKeysResult softKeysWinCreate( MfwWin *window, SoftKeysSetup *setup);
/*
 * Creates the softkeys for <window>, which will display the
 * <leftKeyLabel> and <rightKeyLabel> in the softkey area
 * on the screen, and invoke <leftKeyCallBack> or <rightKeyCallBack>
 * when the approrpiate key is pressed. Returns SOFTKEYS_CREATED when
 * everything went fine, or SOFTKEYS_FAILURE on failure.
 */


SoftKeysResult softKeysHndSet( MfwHnd window, SoftKeysSetup *changes);

SoftKeysResult softKeysWinSet( MfwWin *window, SoftKeysSetup *changes);
/*
 * Change the setup of the softkeys for <window>. Use TxtNull if you
 * don't want to change a ...Label, and NULL if you don't want to change
 * a ...CallBack. Returns SOFTKEYS_CHANGED when everything went fine,
 * or SOFTKEYS_FAILURE on failure.
 */


void softKeysHndUpdate(MfwHnd window);

void softKeysWinUpdate(MfwWin *window);
/*
 * You will need to call this whenever <window> is updated.
 */


void softkeysHndDelete(MfwHnd window);

void softkeysWinDelete(MfwWin *window);
/*
 * Deletes the softkeys for <window>.
 */


void softKeys_displayId(int leftSoftKey,int rightSoftKey, int format, unsigned int colIndex);
void softKeys_displayStr(char* leftSoftKey_str,char* rightSoftKey_str, int format, unsigned int colIndex);
void softKeys_displayStrXY(char* leftSoftKey_str,char* rightSoftKey_str, int format, unsigned int colIndex, MfwRect* rect );



void displaySoftKeys(int leftSoftKey, int rightSoftKey);

//Allow sk to be placed at locations other than the bottom of the screen
void displaySoftKeysXY(int leftSoftKey,int rightSoftKey,int lskX,int rskX, int lpos);

void displaySoftKeysBox(int leftSoftKey,int rightSoftKey, U32 fCol, U32 bCol, int format);

void displaySoftKeys_edition(int leftSoftKey,int index, int rightSoftKey);

// SH - 25/5/01
// This function provided for WAP, to allow the printing of custom softkeys
// from strings provided (otherwise same as displaySoftKeys).

void displayCustSoftKeys(char *LeftSoftKey, char *RightSoftKey);

void displayHelpSymbol(void);     //xrashmic 5 Oct, 2005 MMI-SPR-29356, MMI-SPR-29357

#endif