view src/ui/bmi/mmiMenu.h @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents 320fdf90f1c4
children
line wrap: on
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#ifndef _MMI_MENU_H_
#define _MMI_MENU_H_ 1

/*******************************************************************************

                    CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI (6349)
 $Module:       Menus
 $File:         MmiMenu.h
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:         25/10/00

********************************************************************************

 Description:

    This provides the implementation of the main menu handling for the basic
    MMI

********************************************************************************
 $History: MmiMenu.h

    25/10/00            Original Condat(UK) BMI version.

 $End

*******************************************************************************/


/*******************************************************************************

                                Public Definitions

*******************************************************************************/

#define ALLOC_MEMORY mfwAlloc
#define FREE_MEMORY  mfwFree


typedef void ( *SimMenuFunc )( MfwHnd window );


/* Reason definitions
*/
// RAVI - COMMENTED - NOT USED IN ANY PLACE - 24-11-2005
//typedef enum
//{
//  MenuNone = MenuDummy,           /* no reason                */
//  MenuNormal,                     /* normal menu mode         */
//  MenuDone                        /* done with menu           */
//};


/* How is the menu being accessed
*/
//typedef enum
//{
//  MenuAccess,
//  HotKeyAccess
//};


/*******************************************************************************

                                Public Prototypes

*******************************************************************************/

/* Standard menu initialise, exit and handler routines
*/
void menuInit( MfwHnd parent );
void menuExit( void );
void menuEnter( void );


/* Following functinos are provided to allow dynamic menu
   construction tables to be generated by other modules
*/
EXTERN USHORT item_flag_none( struct MfwMnuTag * m, struct MfwMnuAttrTag * ma, struct MfwMnuItemTag * mi );
//xpradipg - Aug 4:changes for WAP2.0 Menu
EXTERN USHORT item_flag_WAP_2_0( struct MfwMnuTag * m, struct MfwMnuAttrTag * ma, struct MfwMnuItemTag * mi );
EXTERN USHORT item_flag_hide( T_MFW_MNU * m, T_MFW_MNU_ATTR * ma, T_MFW_MNU_ITEM * mi );
EXTERN int menuSimItemCallback( MfwMnu* m, MfwMnuItem* i );


/* Display the soft keys associated with the menu window
*/
void showMenuSoftkeys( void );


/* Returns 1 if the menu window has the focus, else returns 0.
*/
int menuIsFocussed( void );


/* Make the menu window (if it exists) the top window.
*/
void menuRaise( void );


/* If possible go <levels> steps up the menu tree.
*/
void menuPop( int levels );


/* Go to the root level and then exit the main menu in an orderly fasion.
   Can only be called when the user is logically somewhere in the main menu tree,
   e.g. _after_ fully exiting an application invoked by the main menu, and
   this includes DYI sub-menu(tree)s of the main menu.
*/
void menuDropOut( void );


/* Unhides the SIM toolkit menu item, using <label> as the label.
   If <label> is NULL, the default label is used.
   If the SIM toolkit menu item is invoked by the user, <simCallback>
   gets called with argument <simWindow>, unless <simCallback> is NULL.
*/
void menuEnableSimMenu( char *label, SimMenuFunc simCallback, MfwHnd simWindow );


/* Hides the SIM toolkit menu item.
*/
void menuDisableSimMenu( void );

/* From where was the menu accessed?
*/
void menuAccessFrom( U8 source );


/*******************************************************************************

                                Developmental

*******************************************************************************/

/* Following definitions are provided for development use only
*/
#ifdef MMI_UNDER_DEVELOPMENT

int  mmiMenuNotImplemented( MfwMnu* m, MfwMnuItem* i );
void mmiMenuNotImplementedCB( T_MFW_HND win, UBYTE identifier, UBYTE reason );

#endif



/*******************************************************************************

                                End of File

*******************************************************************************/

#endif