view src/ui/bmi/mmiColours.h @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents a7398f7007bb
children
line wrap: on
line source

#ifndef _MMI_Colours_H_
#define _MMI_Colours_H_
/*******************************************************************************

                    CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI (6349)
 $Module:
 $File:         mmiColours.h
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:         25/01/02

********************************************************************************

 Description:

    This header file provides definitions for various screen colours to allow us to
    set different parts of the display to foreground and background colours.


********************************************************************************

 $History:

    25/01/02            Original Condat(UK) BMI version.
    28/11/02 -  Corrected definitions for some colours
                Removed unused definitions/commented out code.

 $End

*******************************************************************************/

#define COL_R  0x00FF0000
#define COL_RG 0x00FFFF00
#define COL_G  0x0000FF00
#define COL_GB 0x0000FFFF
#define COL_B  0x000000FF
#define COL_BR 0x00FF00FF
#define COL_W   0x00FEFEFE
#define COL_BLK 0x00010101

#define COL_R2      0x00800000
#define COL_RG2     0x00808000
#define COL_G2      0x00008000
#define COL_GB2     0x00008080
#define COL_B2      0x00000080
#define COL_BR2     0x00800080
#define COL_W2      0x00808080

#define COL_TRANSPARENT 0xFF000000

#define COL_BG COL_GB
#define COL_RB COL_BR
#define COL_GR COL_RG

#define COL_Black       COL_BLK
#define COL_Red         COL_R
#define COL_Green       COL_G
#define COL_Blue        COL_B
#define COL_Magenta     COL_RB
#define COL_Cyan        COL_GB
#define COL_Yellow      COL_RG
#define COL_White       COL_W
#define COL_Pink        0x00FF4040 //0x00FF80FF
#define COL_Orange      0x00FF8000
#define COL_LightBlue   0x004040FF //0x008080FF
#define COL_LightGreen  0x0040FF40 //0x0080FF80
#define COL_PaleYellow  0x00FFFF40 //0x00FFFF80
#define COL_MidGrey     0x00404040
#define COL_Transparent     0xFF000000
/***************************Go-lite Optimization changes Start***********************/
//Aug 25, 2004    REF: CRR 24297  Deepa M.D
//Define  colors for Go-lite
#define COL_Lite_Black      0x00
#define COL_Lite_White      0x01
/***************************Go-lite Optimization changes end***********************/


enum {
    FIRST_COLOUR_DEF,

    //generic status/popup windows
    COLOUR_STATUS,  //generic status window
    COLOUR_POPUP,   //generic status window

    //Colour for all lists (unless otherwise specifically defined)
    COLOUR_LIST_MAIN,           //main icons
    COLOUR_LIST_SUBMENU,        //sub-menu
    //The following are currently unused but can be used for other sub-menus
    COLOUR_LIST_SUBMENU1,
    COLOUR_LIST_SUBMENU2,
    COLOUR_LIST_SUBMENU3,
    COLOUR_LIST_SUBMENU4,

    //Special define when list elements have their own associated colour.
    COLOUR_LIST_COLOUR,

    //colour for all editors
    COLOUR_EDITOR,

    //Colours for specific displays
    COLOUR_GAME,
    COLOUR_IDLE,
    COLOUR_INCALL,

    //Colours for opening/closing animation
    COLOUR_STATUS_WELCOME,
    COLOUR_STATUS_GOODBYE,


    LAST_COLOUR_DEF
};
/*
 #define COLOUR_XX                      COLOUR_LIST_SUBMENU
 #define COLOUR_POPUP_XX                COLOUR_POPUP
*/

#define COLOUR_LIST_XX                  COLOUR_LIST_SUBMENU
#define COLOUR_ICON_XX                  COLOUR_IDLE
#define COLOUR_EDITOR_XX                COLOUR_EDITOR


#define COLOUR_STATUS_INCOMINGCALL      COLOUR_INCALL
#define COLOUR_STATUS_CALLING           COLOUR_INCALL
#define COLOUR_STATUS_CCNOTIFY          COLOUR_INCALL

#define COLOUR_STATUS_WAIT              COLOUR_STATUS
#define COLOUR_STATUS_EZITEXT           COLOUR_STATUS
#define COLOUR_STATUS_NETWORKS          COLOUR_STATUS
#define COLOUR_STATUS_PINS              COLOUR_STATUS
#define COLOUR_AOC                      COLOUR_STATUS

#define COLOUR_WAP_POPUP                COLOUR_POPUP
#define COLOUR_BOOK_POPUP               COLOUR_POPUP

#define COLOUR_LIST_SETTINGS            COLOUR_LIST_SUBMENU
#define COLOUR_LIST_SMS                 COLOUR_LIST_SUBMENU
#define COLOUR_LIST_PHONEBOOK           COLOUR_LIST_SUBMENU
#define COLOUR_LIST_CALL                COLOUR_LIST_SUBMENU
#define COLOUR_LIST_DIVERT              COLOUR_LIST_SUBMENU
#define COLOUR_LIST_SECURITY            COLOUR_LIST_SUBMENU
#define COLOUR_LIST_APPLICATIONS        COLOUR_LIST_SUBMENU
#define COLOUR_LIST_SIM_TOOLKIT         COLOUR_LIST_SUBMENU
#define COLOUR_LIST_NETWORK             COLOUR_LIST_SUBMENU

#define COLOUR_WAP                      COLOUR_LIST_MAIN


#define COLOUR_STATUS_OKRESET           COLOUR_STATUS

//Default colour for creating windows
//#define DEFAULT_COL   COL_RG, COL_B2

//These definitions match dspl.h
#define ICON_TYPE_1BIT_PACKED       0x00
#define ICON_TYPE_256_COL           0x02
#define ICON_TYPE_32BIT_COL         0x03
#define ICON_TYPE_16BIT_COL         0x04
#define ICON_TYPE_1BIT_UNPACKED     0x01


#endif