view src/ui/bmi/AUITextEntry.h @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents cbd9aaba48db
children
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#ifndef AUITEXTENTRY_H
#define AUITEXTENTRY_H

/* Key entry information*/

typedef struct
{
    T_MFW_HND           win;                /* The editor window */
    U32                 update;             /* Event to be sent to the window to update it */
    T_ED_DATA           *editor;            /* Pointer to editor data */
    UBYTE               Level;              /* Alpha level selected     */
    UBYTE               Key;                /* Alpha mode current key   */
    T_MFW_HND           editTim;            /* The timer for multi-tap */
}
T_AUI_ENTRY_DATA;


T_AUI_ENTRY_DATA    *AUI_entry_Create(T_MFW_HND win, T_ED_DATA *editor, U32 update);
void                AUI_entry_Destroy(T_AUI_ENTRY_DATA *entry_data);
USHORT              AUI_entry_EditChar (T_AUI_ENTRY_DATA *entry_data, USHORT alphachar, BOOL multitap);
USHORT              AUI_entry_EditDigit (T_AUI_ENTRY_DATA *entry_data, UBYTE code);
USHORT              AUI_entry_EventKey (T_AUI_ENTRY_DATA *entry_data, MfwEvt event, MfwKbd *key);
USHORT              AUI_entry_GetKeyChar(T_AUI_ENTRY_DATA *entry_data, T_ED_CASE_PREF casePref);
void                AUI_entry_StopMultitap(T_AUI_ENTRY_DATA *entry_data);
#endif