view src/ui/bmi/AUISymbol.h @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents c97658c97564
children
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#ifndef _AUI_SYMBOL_H
#define _AUI_SYMBOL_H
/*******************************************************************************

                    CONDAT (UK)

********************************************************************************

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.

********************************************************************************

 $Project name: Basic MMI
 $Project code: BMI
 $Module:       MMI
 $File:         AUISymbol.h
 $Revision:     1.0

 $Author:       Condat(UK)
 $Date:

********************************************************************************

 Description: Header information for AUI symbol screen.

********************************************************************************
 $History: AUISymbol.h



 $End

*******************************************************************************/

T_MFW_HND AUI_symbol_Start (T_MFW_HND  parent, USHORT return_event);
void AUI_symbol_Destroy (T_MFW_HND window);
#endif