view src/ui/bmi/AUIPinEditor.h @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents 67bfe9f274f6
children
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#define E_PIN_INIT 1
#define E_PIN_UPDATE 2
#define E_PIN_DEINIT 3

/* CQ15542 - Definition added to enable completion of PUK processing in a single step */
#define E_PUK1_COMPLETE 4

/* Function prototypes */

T_MFW_HND	AUI_pin_Start(T_MFW_HND parent, T_AUI_EDITOR_DATA *editor_data);
void		AUI_pin_Destroy(T_MFW_HND win);