view src/cs/system/bootloader/inc/protocol.h @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents 4e78acac3d88
children
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/******************************************************************************
 * FLUID (Flash Loader Utility Independent of Device)
 *
 * (C) Delta Technologies 2001.
 * Cleanup, modifications and extensions by Mads Meisner-Jensen, mmj@ti.com.
 *
 * Target/PC protocol definition
 *
 * $Id: protocol.h 1.9 Wed, 31 Oct 2001 11:47:00 +0100 mmj $
 *
 ******************************************************************************/


enum ProtocolChars {
    PROTO_HELLO         = 'H',
    PROTO_BAUDRATE      = 'B',
    PROTO_HARDWARE      = 'H',
    PROTO_QUERY         = 'Q',
    PROTO_QUERY_CHIP    = 'C',
    PROTO_READY         = 'R',
    PROTO_ISEMPTY       = 'I',
    PROTO_DOWNLOAD      = 'L',
    PROTO_DETECT        = 'D',
    PROTO_ERASE         = 'E',
    PROTO_COMPRESS      = 'Z',
    PROTO_PROGRAM       = 'P',
    PROTO_CKSUM         = 'C',
    PROTO_READ          = 'R',
    PROTO_RESET         = '0',
    PROTO_ERROR_CKSUM   = 'X',
    PROTO_ERROR_MEMORY  = 'M',
    PROTO_ERROR_FLASH_TIMEOUT = 'T',
    PROTO_ERROR_FLASH_COMMAND = 'C',
    PROTO_ERROR_FLASH_VPP     = 'P',
    PROTO_ERROR_FLASH_LOCKED  = 'L',
    PROTO_ERROR_VERIFY  = 'V',
    PROTO_CHECKSUM      = 'C',
    PROTO_VERSION       = 'V',
    PROTO_ERROR         = '?',

    PROTO_TRACE         = '$'
};



// Not really part of the protocol but as this header file is included by
// both PC side and target side source code, this is an easy place to put
// these difinitions.
enum ChipIdCodes {
    // Ulysses and Hercules
    CHIP_ID_ULYSSES_0  = 0xB2B5,
    CHIP_ID_ULYSSES_A  = 0xB335,
    CHIP_ID_HERCULES_A = 0xB334, // Correct revision designation?
    CHIP_ID_HERCULES_B = 0xB32C, // Correct revision designation?

    // Samson and Calypso
    CHIP_ID_CALYPSO_A  = 0xB2AC,
    CHIP_ID_CALYPSO_B  = 0xB396
};