view src/cs/layer1/audio_include/l1audio_abb.h @ 265:e57bfdadf49a

mmiIcons.c: fix bogus icnType in incoming_call_animate[] The incoming call animation icons are actually drawn in 256-color format, but they were incorrectly declared as BMP_FORMAT_32BIT_COLOUR in the incoming_call_animate[] array. Why were they still getting displayed correctly despite this bogosity? Answer: because the mmi_dialogs_animation_new_CB() function overrides the icon bitmap type to 0x02, which means 256-color format. Needless to say, the icon format should be made correct at the source of the data, and at some later point we may need to remove the override from the animation display function.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 17 May 2021 07:18:36 +0000
parents 4e78acac3d88
children
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/*
 *        Filename l1audio_abb.h
 *  Copyright 2003 (C) Texas Instruments  
 *
 *
 */

#define ABB_L1_WRITE(addr,data) (((data) << 6) | (addr) | 0x01)

void ABB_CAL_UlVolume     (UWORD8 pga_index);
void ABB_CAL_DlVolume     (UWORD8 volume_index, UWORD8 pga_index);
void ABB_UlVolume         (UWORD8 volume_index);
void ABB_DlVolume         (UWORD8 volume_index);
void ABB_DlMute           (BOOL mute);
void ABB_SideTone         (UWORD8 volume_index);
void ABB_Audio_Config     (UWORD16 data);
void ABB_Audio_Config_2   (UWORD16 data); 
void ABB_UlMute           (BOOL mute);
void ABB_Audio_Control    (UWORD16 data);
void ABB_Audio_On_Off     (UWORD16 data);
void ABB_Audio_Volume     (UWORD16 data);
void ABB_Audio_PLL        (UWORD16 data);
void ABB_Audio_VBPop      (UWORD16 data);
void ABB_Audio_Delay_Init (UWORD8 delay);