FreeCalypso > hg > freecalypso-tools
annotate doc/Melody_E1 @ 386:bae0fd7285dd
sms-pdu-decode: added -p option to keep the raw PDUs in the output
| author | Mychaela Falconia <falcon@freecalypso.org> | 
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| date | Fri, 09 Mar 2018 22:15:43 +0000 | 
| parents | e50c3aa1152a | 
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| rev | line source | 
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changeset | 1 Generating ringtone melodies through the Calypso DSP | 
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changeset | 2 ==================================================== | 
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changeset | 3 | 
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changeset | 4 The DSP in the Calypso and other GSM DBB chips from TI includes a built-in | 
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changeset | 5 capability for generating ringtone melodies to be played through a loudspeaker | 
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changeset | 6 driven by the ABB, without using an external melody generator chip. More | 
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changeset | 7 specifically, the DSP in question supports two flavors of internal melody | 
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changeset | 8 generation, called Melody E1 and Melody E2 - although it is unclear whether | 
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changeset | 9 Melody E2 is implemented in the DSP ROM or in the DSP code patches downloaded | 
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changeset | 10 by TI's firmwares. | 
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changeset | 11 | 
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changeset | 12 The Melody E1 mechanism produces simple polyphonic melodies with up to 8 | 
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changeset | 13 simultaneous notes; these melodies consist of simple sine waves generated by | 
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changeset | 14 the DSP as commanded by the bits read from the melody file as explained below. | 
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changeset | 15 Melody E2 is a more complex mechanism for producing melodies (also polyphonic | 
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changeset | 16 with up to 8 simultaneous notes) using the sounds of specific instruments, | 
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changeset | 17 rather than simple sine waves, but we currently lack the bits required in order | 
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changeset | 18 to understand or exercise it, hence our current focus is on the simpler Melody | 
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changeset | 19 E1 mechanism. | 
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changeset | 20 | 
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changeset | 21 How these melodies are played | 
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changeset | 22 ============================= | 
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changeset | 23 | 
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changeset | 24 TI's RiViera Audio Service firmware component provides a front-end to the | 
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changeset | 25 various audio services provided by the lower-level DSP+L1 combo. In the case | 
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changeset | 26 of Melody E1 and Melody E2 features, the combination of the DSP and TI's | 
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changeset | 27 ARM-side L1 code effectively defines the format of the melody bits themselves, | 
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changeset | 28 but the RiViera Audio Service takes care of reading these bits from FFS and | 
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changeset | 29 feeding them to L1. | 
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changeset | 30 | 
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changeset | 31 To play an E1 format melody, the UI code needs to call audio_melody_E1_start(); | 
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changeset | 32 one of the arguments to this API function is the FFS absolute pathname of the | 
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changeset | 33 melody file. The API function will open this file and pass the open file | 
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changeset | 34 descriptor along with other parameters in the message posted to the Audio task; | 
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changeset | 35 the latter task will prefetch the first buffer-full of melody bits from the file | 
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changeset | 36 and then post an MMI_MELODY0_START_REQ message to the L1A task. The Melody E1 | 
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changeset | 37 handler in L1A will set up some preliminaries and fire up the Melody E1 L1S | 
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changeset | 38 task, and the latter will then pass the melody bits to the DSP at appropriate | 
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changeset | 39 times. | 
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changeset | 40 | 
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changeset | 41 Melody E1 file format | 
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changeset | 42 ===================== | 
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changeset | 43 | 
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changeset | 44 We have found a rather terse and not particularly thorough description of the | 
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changeset | 45 Melody E1 bit format on pages 160 through 163 of this PDF document: | 
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changeset | 46 | 
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changeset | 47 https://www.freecalypso.org/LoCosto-docs/PSL1DOC/L1/L1M_AS001_1.pdf | 
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changeset | 48 | 
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changeset | 49 This description is not complete enough to enable proper understanding or | 
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changeset | 50 implementation, but by combining it with a study of the L1A and L1S code that | 
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changeset | 51 reads these bits and passes most of them to the DSP, we have reconstructed a | 
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changeset | 52 somewhat more complete picture. | 
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changeset | 53 | 
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changeset | 54 The format is word-oriented, i.e., the basic unit of data in a Melody E1 file | 
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changeset | 55 is the 16-bit word. Most of these words are passed to the DSP for final | 
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changeset | 56 interpretation inside the latter, hence we won't be able to have a 100% certain | 
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changeset | 57 understanding of what happens there unless we can find the source for the DSP | 
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changeset | 58 ROM code or expend a Herculean effort to reverse-engineer it, but some of the | 
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changeset | 59 words are interpreted and acted upon by the ARM-side L1 firmware code, which we | 
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changeset | 60 have source-reconstructed already. When these words are written in a disk or | 
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changeset | 61 FFS file, the byte order is little-endian, as it is ARM code that reads these | 
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changeset | 62 16-bit words from a byte-oriented source. | 
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changeset | 63 | 
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changeset | 64 The very first word in a Melody E1 file gives the global list of oscillators | 
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changeset | 65 used by this melody; this word is read by the L1A code before the L1S task is | 
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changeset | 66 fired up. The presence of this word is not documented at all in the terse | 
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changeset | 67 description given in L1M_AS001_1.pdf, and our attempts at producing our own E1 | 
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changeset | 68 melodies were going nowhere until we discovered that this word is needed through | 
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changeset | 69 the study of our reconstructed TCS211 L1 code. This initial word corresponds | 
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changeset | 70 to the osc-set line in our ASCII format. | 
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changeset | 71 | 
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changeset | 72 After the initial word giving the global oscillator set, the melody file | 
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changeset | 73 consists of what we shall call time blocks. Each time block begins with a time | 
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changeset | 74 descriptor word which is interpreted and acted upon by ARM L1S code, followed | 
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changeset | 75 by 0 to 8 oscillator descriptors which are loaded into DSP API words. These | 
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changeset | 76 words are described in TI's document, so we are just going to supplement that | 
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changeset | 77 description wherever we have discovered something to the contrary. | 
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changeset | 78 | 
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changeset | 79 The lower byte of the time descriptor word tells the L1S task how long it should | 
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changeset | 80 wait before loading the following oscillator descriptors into the DSP. It | 
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changeset | 81 appears that TI's intent was for this time value to be measured in 20 ms audio | 
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changeset | 82 frames, but what the ARM L1S code actually does is multiply the given time value | 
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changeset | 83 by 4 and use the result as the number of TDMA frames to count - the L1S code | 
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changeset | 84 executes on every TDMA frame. 13 TDMA frames equal 60 ms, thus 4 TDMA frames | 
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changeset | 85 do not exactly equal 20 ms, but come a little short. It is not clear whether | 
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changeset | 86 the melody files generated by TI and/or their customers account for this | 
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changeset | 87 discrepancy or not. In any case, the time value given in the file needs to be | 
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changeset | 88 non-zero - putting a zero in there will cause the L1S counter to be set to 65535 | 
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changeset | 89 TDMA frames (a 16-bit unsigned counter loaded with 0 and decremented by one), | 
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changeset | 90 which is probably not what you want. | 
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changeset | 91 | 
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changeset | 92 The upper byte of the time descriptor word is a bit mask indicating which DSP | 
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changeset | 93 oscillators are to be loaded at this time. This bit mask byte can be zero, in | 
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changeset | 94 which case the time block consists of just the time descriptor word. However, | 
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changeset | 95 the L1S code does absolutely nothing to the DSP in this case, hence an empty | 
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changeset | 96 (no oscillators) time block is indistinguishable from adding the time to the | 
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changeset | 97 following non-empty block. But the largest time value that can fit in the byte | 
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changeset | 98 is 255, hence empty time blocks can be used to produce larger time deltas. | 
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changeset | 99 A time descriptor with zeros in both upper and lower bytes indicates the end of | 
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changeset | 100 the melody; this terminator is required. | 
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changeset | 101 | 
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changeset | 102 Now we come to the interesting part: the oscillator descriptors that are loaded | 
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changeset | 103 into the DSP to cause the actual melody generation to occur. The DSP's NDB API | 
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changeset | 104 page contains 4 words for each of the 8 oscillators, and these NDB API words are | 
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changeset | 105 where the oscillator descriptor words from the melody file ultimately go. | 
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changeset | 106 | 
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changeset | 107 Please refer to the description of the ml_load1 and ml_load2 bits on page 162 | 
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changeset | 108 of TI's L1M_AS001_1.pdf document. Now here is what the L1S code actually does: | 
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changeset | 109 first it loads 2 words from the file buffer into the DSP's NDB page - yes, | 
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changeset | 110 directly into there. Then it does the following logic (code simplified from | 
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changeset | 111 the actual into more readable pseudocode): | 
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changeset | 112 | 
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changeset | 113 load_size = 0; | 
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changeset | 114 if (word1 & ml_load1) | 
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changeset | 115 load_size++; | 
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changeset | 116 if (word1 & ml_load2) | 
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changeset | 117 load_size++; | 
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changeset | 118 if (load_size) | 
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changeset | 119 load load_size words at word2 address in the DSP's NDB page | 
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changeset | 120 | 
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changeset | 121 This logic is peculiar: what happens if ml_load2 is set but not ml_load1? The | 
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changeset | 122 result will be that the word meant to be word3 (the envelope word) will get | 
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changeset | 123 loaded into the word2 location in the DSP's NDB page. Unless the DSP actually | 
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changeset | 124 checks the ml_load bits and expects the envelope word in the word2 location in | 
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changeset | 125 this case, which I highly doubt, this L1S behaviour looks like a bug to me - so | 
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changeset | 126 don't use the word3 present but not word2 combination in your melodies. | 
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changeset | 127 | 
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changeset | 128 It appears that these ml_load1 and ml_load2 bits are only checked by the L1S | 
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changeset | 129 code and ignored by the DSP. I say so because when I tried creating a melody | 
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changeset | 130 in which word2 and word3 were always omitted, the result was bogus. It appears | 
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changeset | 131 that the first time a given oscillator is loaded, all 4 words must always be | 
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changeset | 132 given, otherwise the DSP will act on whatever garbage happens to be in those | 
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changeset | 133 NDB API words from before. When the same oscillator is subsequently reloaded, | 
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changeset | 134 omitting word2 and/or word3 will cause that word's previous value to be reused. | 
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changeset | 135 | 
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changeset | 136 A few notes regarding some bits in word0: | 
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changeset | 137 | 
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changeset | 138 ml_synchro (bit 0): the L1S code ORs a 1 into this bit in the NDB API word | 
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changeset | 139 after it has loaded all of the words. It thus seems more correct to me to put | 
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changeset | 140 a 0 in this bit in the files, so that the DSP sees the new descriptor when it | 
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changeset | 141 is complete - but of course we can never know for sure without knowing what | 
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changeset | 142 actually happens inside the DSP. | 
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changeset | 143 | 
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changeset | 144 ml_directF: both common sense and the TSM30 source (which uses the Melody E1 | 
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changeset | 145 feature of the DSP in that old Calypso version) suggest that ml_directF is | 
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changeset | 146 bit 1, ml_square1 is bit 2 and ml_square2 is bit 3, i.e., it appears that the | 
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changeset | 147 table on page 161 of L1M_AS001_1.pdf is wrong in this regard. Also note the | 
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changeset | 148 order in which the fields are described on page 162 of the same PDF document. | 
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changeset | 149 | 
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changeset | 150 This is where our current knowledge ends. Until we either obtain a copy of the | 
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changeset | 151 source for the DSP ROM or painstakingly reverse-engineer it, all we can do is | 
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changeset | 152 look at the few existing examples of E1-format melodies we can find (see below) | 
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changeset | 153 and experiment with putting different values in the various fields based on the | 
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changeset | 154 description in the L1M_AS001_1.pdf document. | 
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changeset | 155 | 
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changeset | 156 Examples of E1-format melodies | 
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changeset | 157 ============================== | 
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changeset | 158 | 
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changeset | 159 We've been very fortunate to discover that the legendary TSM30 phone appears to | 
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changeset | 160 have used the Melody E1 feature, and that there are a bunch of E1-format | 
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changeset | 161 melodies embedded in the famous TSM30 source from HispaPhreak. I have extracted | 
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changeset | 162 these melodies, played them through the earpiece speaker on a Pirelli DP-L10 | 
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changeset | 163 phone running FreeCalypso Magnetite (our own FCDEV3B with a loudspeaker that we | 
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changeset | 164 can actually use has not been built yet as of this writing), and found some of | 
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changeset | 165 them to be quite pleasant-sounding. These extracted TSM30 melodies can be found | 
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changeset | 166 here: | 
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changeset | 167 | 
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changeset | 168 ftp://ftp.freecalypso.org/pub/GSM/ringtone/tsm30-melody-e1.tar.gz | 
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changeset | 169 | 
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changeset | 170 I also found a couple of melodies in our TCS211 reference semi-src under | 
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changeset | 171 chipsetsw/services/Audio/tests; these two melodies illustrate how one can load | 
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changeset | 172 word2 and word3 the first time and then omit them afterward when reloading the | 
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changeset | 173 same oscillator. (All of the TSM30 melodies always load all 4 words in every | 
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changeset | 174 oscillator descriptor.) | 
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changeset | 175 | 
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changeset | 176 Our own ASCII format for E1 melodies | 
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changeset | 177 ==================================== | 
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changeset | 178 | 
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changeset | 179 In this FreeCalypso host tools package we have a utility for decoding existing | 
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changeset | 180 Melody E1 binary bits into an amenable-to-study ASCII format, as well as a | 
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changeset | 181 utility for generating new E1-format binary melodies from an ASCII text source | 
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changeset | 182 in the same format. The ASCII format is of our own invention, and consists of | 
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changeset | 183 numeric fields which map directly to the various bit fields in the DSP+fw's | 
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changeset | 184 binary format. | 
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changeset | 185 | 
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changeset | 186 Our ASCII format for E1 melodies consists of 3 parts: an osc-set global header | 
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changeset | 187 line, a sequence of time blocks, and an end line. The noteworthy aspects are: | 
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changeset | 188 | 
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changeset | 189 * Each time block is given as a time line followed by 0 or more osc lines. | 
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changeset | 190 This lines must follow in direct succession without intervening blank or | 
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changeset | 191 comment lines, and each time block must end with a blank line. | 
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changeset | 192 | 
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changeset | 193 * The end marker line is mandatory; having the ASCII file just end without it | 
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changeset | 194 is an error. | 
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changeset | 195 | 
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changeset | 196 Please see the source code for fc-e1decode and fc-e1gen for the rest. | 
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changeset | 197 | 
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changeset | 198 Some words regarding Melody E2 | 
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changeset | 199 ============================== | 
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changeset | 200 | 
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changeset | 201 E1-format melodies are self-contained: if you have a valid binary melody file | 
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changeset | 202 in E1 format from whatever source, you can play it through the DSP of any | 
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changeset | 203 Calypso device that runs our TCS211-based Magnetite firmware. But it is not so | 
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changeset | 204 simple with Melody E2. In order to play a melody in E2 format, one needs not | 
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changeset | 205 only the melody file itself, but also the set of *.mwa (instrument wave) files | 
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changeset | 206 corresponding to the set of instruments used by that melody. It appears that | 
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changeset | 207 the melody group at TI had produced as many as 48 different instrument wave | 
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changeset | 208 tables: see the list in the non-production | 
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changeset | 209 #if (AUDIO_SIMULATION) || (AUDIO_L1_STANDALONE) | 
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changeset | 210 section of the Cust_audio_melody_E2_load_instrument() function in l1audio_cust.c | 
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changeset | 211 in both TSM30 and LoCosto/Peek sources. (The LoCosto version lists 48 | 
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changeset | 212 instruments whereas the much earlier TSM30 version lists only 40 of them, thus | 
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changeset | 213 the list must have been added to over the course of TI history.) A given E2 | 
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changeset | 214 melody selects a subset of 1 to 8 instruments out of the larger set to be used | 
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changeset | 215 in that melody, and these selected instrument waves are loaded into the DSP's | 
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changeset | 216 API RAM before the actual play of the melody itself. | 
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changeset | 217 | 
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changeset | 218 Unfortunately all we have are the *.mwa file _names_ for the 48 Melody E2 | 
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changeset | 219 instruments that apparently existed at TI once upon a time, but not any of the | 
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changeset | 220 actual bits. The TSM30 source uses only Melody E1, not E2, thus we do not | 
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changeset | 221 currently have any source from which we can take any E2-format melody examples | 
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changeset | 222 or E2 instrument wave tables for TI's DSP. We also don't have any documentation | 
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changeset | 223 for any of these bits, and analysis of the Melody E2 code in L1 shows that it is | 
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changeset | 224 significantly different from E1. The code in TCS211 L1 that reads Melody E2 | 
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changeset | 225 file bits is not of much help for making our own E2 melodies, as all of the real | 
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changeset | 226 magic happens in the DSP, not on the ARM side. | 
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changeset | 227 | 
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changeset | 228 Thus our FreeCalypso hardware+firmware combination is capable of playing both E1 | 
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changeset | 229 and E2 melodies, but we won't be able to exercise the latter capability until | 
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changeset | 230 and unless someone finds a surviving copy of some existing E2 melodies along | 
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changeset | 231 with the *.mwa instrument wave files they require, whether it is the same | 
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changeset | 232 instrument set as listed in the non-production section of l1audio_cust.c or a | 
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changeset | 233 different one. But if someone does obtain a set of such melody bit files, our | 
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changeset | 234 FreeCalypso devices running FreeCalypso firmware are ready to play them. | 
