# HG changeset patch # User Mychaela Falconia # Date 1616975516 0 # Node ID a963d8cd8682cdd2c6f42222d871a1f5c2aeb8f8 # Parent 86375353219d63829a98f5e898ccf68a1bd97c5c bwsplash/README: additional notes diff -r 86375353219d -r a963d8cd8682 bwsplash/README --- a/bwsplash/README Sun Mar 28 22:34:49 2021 +0000 +++ b/bwsplash/README Sun Mar 28 23:51:56 2021 +0000 @@ -15,4 +15,14 @@ The current version of our minimal-effort splash screen is 80x30 pixels, to be centered in the middle of the 96x64 pixel LCD. The bitmap drawing is given in bwsplash.pbm, which is a Plain PBM file, making the pixel image directly -viewable and editable in vi. +viewable and editable in vi. The tools in this directory compile it into hex +bytes for inclusion in C source, and the finished artifact goes into +src/ui/bmi/mmiIcons.c, fc_splash_screen_smallbw[] char array. The coordinates +for positioning this bitmap within the full 96x64 pixel framebuffer are given +in src/ui/bmi/mmiResources.h - look for WELCOME_ANI_POS_X and WELCOME_ANI_POS_Y +definitions. + +The present splash screen is strictly a minimal-effort job with absolutely no +quality claims of any kind. If someone is more graphically talented than I am, +or has more time to invest into drawing a prettier splash screen, suggestions +for improvement are always welcome.