FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/mmiUserData.c @ 274:fa22012c4a39
CST: remove AT%Nxxxx old AEC control
This crude method of enabling and configuring AEC is not compatible
with L1_NEW_AEC, and even for the old AEC it did not support every
possible combination. It is time for this hack to go. The new and
proper way of enabling and configuring AEC is via RiViera Audio Service
audio mode facility, either audio mode files or full access write,
most directly accessible via fc-tmsh auw 12 for free experimentation.
| author | Mychaela Falconia <falcon@freecalypso.org> |
|---|---|
| date | Thu, 29 Jul 2021 18:57:36 +0000 |
| parents | 8f6e2ae69a6b |
| children |
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/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: MMI $File: MmiUserData.c $Revision: 1.0 $Author: Condat(UK) $Date: 22/02/01 ******************************************************************************** Description: ******************************************************************************** $History: MmiUserData.c 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ #define ENTITY_MFW /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif #include "mfw_sys.h" #include "mfw_mfw.h" #include "mfw_win.h" #include "MmiMmi.h" #include "MmiUserData.h" typedef struct uDe { UserKey key; void *data; struct uDe *next; } UserDataElement, *UserDataLink; static UserDataLink userDataFind( UserDataLink first, UserKey key) { while( first != NULL && first->key != key ) { first = first->next; } return first; } static UserDataLink userDataPrevious( UserDataLink first, UserDataLink beforeThis) { if( first == beforeThis ) // <beforeThis> is the first element in the list. { return NULL; } while( first->next != beforeThis ) { first = first->next; } return first; } /* * Sets the user data for <window> with <key> to <data>, * and returns the previous contents of the user data. * If <data> itself is returned no user data with <key> * existed and a new user data element with <key> has been created * and set to <data>. * If NULL is returned, either <window> was invalid or a new user data * element could not be created. */ void *userDataHndSet( MfwHnd window, UserKey key, void *data) { if( window == NULL ) { return NULL; } return userDataWinSet( (MfwWin *)((MfwHdr *)window)->data, key, data); } void *userDataWinSet( MfwWin *window, UserKey key, void *data) { UserDataLink thisOne; if( window == NULL ) { return NULL; } thisOne = userDataFind( (UserDataLink)window->user, key); if( thisOne == NULL ) // element with <key> does not exist: create. { thisOne = (UserDataLink)ALLOC_MEMORY(sizeof(UserDataElement)); if( thisOne == NULL ) { return NULL; } thisOne->key = key; thisOne->data = data; thisOne->next = (UserDataLink)window->user; window->user = (void *)thisOne; return data; } else { void *oldData = thisOne->data; thisOne->data = data; return oldData; } } /* * Returns the user data for <window> with <key>. * If NULL is returned, either <window> was invalid or no user data * with <key> existed. */ void *userDataHndGet( MfwHnd window, UserKey key) { if( window == NULL ) { return NULL; } return userDataWinGet( (MfwWin *)((MfwHdr *)window)->data, key); } void *userDataWinGet( MfwWin *window, UserKey key) { UserDataLink thisOne; if( window == NULL ) { return NULL; } thisOne = userDataFind( (UserDataLink)window->user, key); if( thisOne == NULL ) { return NULL; } return thisOne->data; } /* * Deletes the user data for <window> with <key>, and returns the * contents of the user data. * If NULL is returned, either <window> was invalid or no user data * with <key> existed. */ void *userDataHndDelete( MfwHnd window, UserKey key) { if( window == NULL ) { return NULL; } return userDataWinDelete( (MfwWin *)((MfwHdr *)window)->data, key); } void *userDataWinDelete( MfwWin *window, UserKey key) { UserDataLink doomed; if( window == NULL ) { return NULL; } doomed = userDataFind( (UserDataLink)window->user, key); if( doomed == NULL ) // element with <key> does not exist. { return NULL; } else { void * oldData = doomed->data; UserDataLink previous; previous = userDataPrevious( (UserDataLink)window->user, doomed); if( previous == NULL ) // <doomed> is the first element in the list. { window->user = (void *)doomed->next; } else { previous->next = doomed->next; } FREE_MEMORY( (void *)doomed, sizeof(UserDataElement)); return oldData; } }
