view src/cs/services/audio/audio_mode_i.h @ 281:a75eefbf8be4

Phone boot with PWON: weed out short button presses Every standard end user phone has a design provision, most naturally implemented in firmware, whereby the PWON button effects a boot only if it is held down long enough - short presses of this PWON button are detected, assumed to be spurious and cause the fw to power back off instead of proceeding with boot. The present change introduces this standard function in FreeCalypso.
author Mychaela Falconia <falcon@freecalypso.org>
date Fri, 24 Sep 2021 02:03:08 +0000
parents 4e78acac3d88
children
line wrap: on
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/****************************************************************************/
/*                                                                          */
/*  File Name:  audio_mode_i.h                                              */
/*                                                                          */
/*  Purpose:  This file contains symbolic constant used for the audio mode  */
/*                                                                          */
/*  Version   0.1                                                           */
/*                                                                          */
/*  Date         Modification                                               */
/*  ------------------------------------                                    */
/*  18 Jan 2002  Create                                                     */
/*                                                                          */
/*  Author       Francois Mazard                                            */
/*                                                                          */
/* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/
/****************************************************************************/

#include "rv/rv_defined_swe.h"
#ifdef RVM_AUDIO_MAIN_SWE

  #ifndef __AUDIO_MODE_I_H_
    #define __AUDIO_MODE_I_H_

    #ifdef __cplusplus
      extern "C"
        {
    #endif

    #if (ANLG_FAM == 1)
      /* Register mapping for OMEGA, NAUSICA */

      /* VBCR register */
      #define AUDIO_VBCR_VFBYP        (0x0200)
      #define AUDIO_VBCR_VBDFAUXG     (0x0100)
      #define AUDIO_VBCR_VSYNC        (0x0080)
      #define AUDIO_VBCR_VCLKMODE     (0x0040)
      #define AUDIO_VBCR_VALOOP       (0x0020)
      #define AUDIO_VBCR_MICBIAS      (0x0010)
      #define AUDIO_VBCR_VULSWITCH    (0x0008)
      #define AUDIO_VBCR_VBUZ         (0x0004)
      #define AUDIO_VBCR_VDLEAR       (0x0002)
      #define AUDIO_VBCR_VDLAUX       (0x0001)

      /* VBUR */
      #define AUDIO_VBUR_DXEN         (0x0200)
      #define AUDIO_VBUR_VDLST        (0x000F)
      #define AUDIO_VBUR_VULPG        (0x001F)

      /* VBDR */
      #define AUDIO_VBDR_VDLPG        (0x000F)
      #define AUDIO_VBDR_VOLCTL       (0x000F)
    #endif
    #if (ANLG_FAM == 2)
      /* Register mapping for IOTA */

      /* VBCR register */
      #define AUDIO_VBCR_VFBYP        (0x0200)
      #define AUDIO_VBCR_VBDFAUXG     (0x0100)
      #define AUDIO_VBCR_VSYNC        (0x0080)
      #define AUDIO_VBCR_VCLKMODE     (0x0040)
      #define AUDIO_VBCR_VALOOP       (0x0020)
      #define AUDIO_VBCR_MICBIAS      (0x0010)
      #define AUDIO_VBCR_VULSWITCH    (0x0008)
      #define AUDIO_VBCR_VBUZ         (0x0004)
      #define AUDIO_VBCR_VDLEAR       (0x0002)
      #define AUDIO_VBCR_VDLAUX       (0x0001)

      /* VBCR2 */
      #define AUDIO_VBCR2_MICBIASEL   (0x0001)
      #define AUDIO_VBCR2_VDLHSO      (0x0002)
      #define AUDIO_VBCR2_MICNAUX     (0x0004)

      /* VBUR */
      #define AUDIO_VBUR_DXEN         (0x0200)
      #define AUDIO_VBUR_VDLST        (0x000F)
      #define AUDIO_VBUR_VULPG        (0x001F)

      /* VBDR */
      #define AUDIO_VBDR_VDLPG        (0x000F)
      #define AUDIO_VBDR_VOLCTL       (0x000F)
    #endif
    #if (ANLG_FAM == 3)
      /* Register mapping for SYREN */

      /* VBCR register */
      #define AUDIO_VBCR_VFBYP        (0x0200)
      #define AUDIO_VBCR_VBDFAUXG     (0x0100)
      #define AUDIO_VBCR_VSYNC        (0x0080)
      #define AUDIO_VBCR_VCLKMODE     (0x0040)
      #define AUDIO_VBCR_VALOOP       (0x0020)
      #define AUDIO_VBCR_MICBIAS      (0x0010)
      #define AUDIO_VBCR_VULSWITCH    (0x0008)

      /* VBCR2 */
      #define AUDIO_VBCR2_MICBIASEL   (0x0004)

      /* VBUR */
      #define AUDIO_VBUR_DXEN         (0x0200)
      #define AUDIO_VBUR_VDLST        (0x01E0)
      #define AUDIO_VBUR_VULPG        (0x001F)

      /* VBDR */
      #define AUDIO_VBDR_VDLPG        (0x000F)
      #define AUDIO_VBDR_VOLCTL       (0x0070)
    #endif

    #ifdef __cplusplus
      }
    #endif

  #endif /* __AUDIO_MODE_I_H_ */
#endif /* #ifdef RVM_AUDIO_MAIN_SWE */