view bwsplash/README @ 244:96784b8974eb

Switch_ON(): detect charging mode by CHGPRES bit Consider the following scenario: the phone is on, the user plugs in the charger, and then executes the power-off operation. In the Iota VRPC this sequence translates to a switch-off immediately followed by another switch-on - but the CHGSTS bit doesn't get set on the second switch-on cycle! Disassembly of Pirelli's fw shows that they check the CHGPRES bit, and furthermore, if both CHGPRES and ONBSTS are set, the code they pass to their modified Power_ON_Button() function is the one for charging - so let's adopt the same CHGPRES check and the same priority order for switch-on causes.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 03 May 2021 06:51:29 +0000
parents a963d8cd8682
children
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When TI's original version of small B&W UI firmware boots or shuts down, the
splash screen it displays consists of a 56x38 pixel B&W TI logo centered in the
middle of the LCD.  (Back when this code was owned by Condat rather than TI,
this splash screen was an animated Condat logo of approximately the same size -
it is still present in the code, conditioned out.)  Because we are FreeCalypso
and not TI or Condat, we need our own logo or at least our own splash screen to
replace those other company logos.

A bona fide FreeCalypso logo does not exist yet as of this writing (2021-03),
and while we (Falconia family that owns FC) do have some logo ideas in the
works, the 96x64 pixel B&W (1bpp) framebuffer in the FreeCalypso Lite config is
far too limited compared to other media - hence we are currently going for a
simple splash screen that merely consists of the words "FreeCalypso Lite".

The current version of our minimal-effort splash screen is 80x30 pixels, to be
centered in the middle of the 96x64 pixel LCD.  The bitmap drawing is given in
bwsplash.pbm, which is a Plain PBM file, making the pixel image directly
viewable and editable in vi.  The tools in this directory compile it into hex
bytes for inclusion in C source, and the finished artifact goes into
src/ui/bmi/mmiIcons.c, fc_splash_screen_smallbw[] char array.  The coordinates
for positioning this bitmap within the full 96x64 pixel framebuffer are given
in src/ui/bmi/mmiResources.h - look for WELCOME_ANI_POS_X and WELCOME_ANI_POS_Y
definitions.

The present splash screen is strictly a minimal-effort job with absolutely no
quality claims of any kind.  If someone is more graphically talented than I am,
or has more time to invest into drawing a prettier splash screen, suggestions
for improvement are always welcome.