FreeCalypso > hg > fc-tourmaline
view src/ui/bmi/mmiBlkManager.c @ 72:7bf39f5e834d
backlight control on Luna: switch PWL instead of LEDB
This change is preliminary toward upcoming rework of backlight control
logic in our UI firmware. LEDB does not exist on Tango-based platforms
(it is not brought out on Tango modules), thus turning it on and off
produces absolutely no effect beyond making L1 disable deep sleep
when LEDB is turned on. However, both iWOW DSK and our upcoming
FC Caramel2 boards have a PWL LED, so let's switch that LED on and off
to indicate the state of the UI firmware's backlight control.
Note that we are NOT switching the actual Luna LCD backlight here,
even though it is trivially controlled with a GPIO. The reason for
this seemingly strange choice is that we don't want to turn this
development board LCD backlight off until we bring the higher-level
backlight control logic up to par, including new logic to "swallow"
the first keypress that turns on the darkened LCD.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 24 Oct 2020 07:39:54 +0000 |
parents | 67bfe9f274f6 |
children | c0052fe355d3 |
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/******************************************************************************* CONDAT (UK) ******************************************************************************** This software product is the property of Condat (UK) Ltd and may not be disclosed to any third party without the express permission of the owner. ******************************************************************************** $Project name: Basic MMI $Project code: BMI (6349) $Module: PhoneBook $File: MmiBlkManager.c $Revision: 1.0 $Author: Condat(UK) $Date: 25/10/00 ******************************************************************************** Description: This module, in conjunction with the MmiBlkResources module, provides the access to block resources for the MMI. The block manager is responsible for creating and initialising the structures and tables to allow access to the strings, icons sounds and vibrations required by the MMI. Each of these items is effectively a contiguous block of memory, which is accessed via a block resource. Each of the block resources are provided by this package ******************************************************************************** $History: MmiBlkManager.c 25/10/00 Original Condat(UK) BMI version. $End *******************************************************************************/ /******************************************************************************* Include Files *******************************************************************************/ #define ENTITY_MFW /* includes */ #include <string.h> #include <stdio.h> #include <stdlib.h> #if defined (NEW_FRAME) #include "typedefs.h" #include "vsi.h" #include "pei.h" #include "custom.h" #include "gsm.h" #else #include "STDDEFS.H" #include "custom.h" #include "gsm.h" #include "vsi.h" #endif // #include <malloc.h> #include "MmiBlkManager.h" /******************************************************************************* Local structures and definitions *******************************************************************************/ /* Define a type for the manager control block, this contains an array identifying each of the resource manager handles which are populated as part of the initialisation sequence */ #define BLOCK_MANAGER_KEY 0x00BABE01L #define BLOCK_MANAGER_ENTRY_COUNT 0x00000010L typedef struct _tManagerEntry_ { tBlkId Id; int NumEntries; tBlkHandle EntryBase; } tManagerEntry, *pManagerEntry; typedef struct _tManagerControl_ { long int BlkKey; tBlkHandle BaseAddress; int BlkLength; tBlkHandle RsrcList[BLOCK_MANAGER_ENTRY_COUNT]; pManagerEntry EntryPtr; } tManagerControl, *pManagerControl; /******************************************************************************* Local routines *******************************************************************************/ /******************************************************************************* $Function: ValidManagerResource $Description: Determines if the resource indicated by the handle is valid $Returns: Zero if failure, non-zero if valid resource $Arguments: ManagerRsrc, handle of resource manager *******************************************************************************/ static int ValidManagerResource( tBlkHandle ManagerRsrc ) { pManagerControl ManagerControl = (pManagerControl) ManagerRsrc; if ( ManagerControl == NULL ) return 0; return ( ManagerControl->BlkKey == BLOCK_MANAGER_KEY ); } /******************************************************************************* Public routines *******************************************************************************/ /******************************************************************************* $Function: mmibm_Initialise $Description: Initialise a block manager object $Returns: Handle of block manager object, NULL if failure $Arguments: BlkBase, base address of the block manager data NumEntries, number of entries to be dealt with by the block manager *******************************************************************************/ tBlkHandle mmibm_Initialise( tBlkHandle BlkBase, int NumEntries ) { pManagerControl MyControl; tBlkId Entry; int i; if ( ( MyControl = (pManagerControl) ALLOC_MEMORY( sizeof(tManagerControl) ) ) != NULL ) { /* Fill in the bits we know are pretty constant */ MyControl->BlkKey = BLOCK_MANAGER_KEY; MyControl->BaseAddress = BlkBase; MyControl->BlkLength = NumEntries; MyControl->EntryPtr = (pManagerEntry) BlkBase; /* Initialise the handle array to empty initially */ for ( i = 0; i < BLOCK_MANAGER_ENTRY_COUNT; i++ ) MyControl->RsrcList[i] = NULL; /* Now for each entry in the incoming block list we can create a handler instance */ for ( i = 0; i < NumEntries; i++ ) if ( ( Entry = MyControl->EntryPtr[i].Id ) < BLOCK_MANAGER_ENTRY_COUNT ) MyControl->RsrcList[ Entry ] = mmibr_Initialise( MyControl->EntryPtr[i].EntryBase, MyControl->EntryPtr[i].NumEntries ); } return MyControl; } /******************************************************************************* $Function: mmibm_ShutDown $Description: Shutdown routine to deallocate resources ina controlled manner $Returns: none. $Arguments: *BlkHandle, pointer to resource manager handle *******************************************************************************/ void mmibm_ShutDown( tBlkHandle *BlkHandle ) { /* Convert and verify the incoming handle */ pManagerControl MyControl = (pManagerControl) *BlkHandle; int i; if ( ValidManagerResource( *BlkHandle ) ) { /* Clear down the allocated resource managers */ for ( i = 0; i < BLOCK_MANAGER_ENTRY_COUNT; i++ ) if ( MyControl->RsrcList[i] != NULL ) mmibr_ShutDown( &MyControl->RsrcList[i] ); /* and free the resource manager handle */ free( *BlkHandle ); *BlkHandle = NULL; } } /******************************************************************************* $Function: mmibm_SupplyResourceHandler $Description: Since this module will be managing each of the block handlers for each of the resources, we need to be able to supply the appropriate handle for any given type to the calling routine. $Returns: Handle to requesteb block resource handler, NULL if failure $Arguments: ManagerHandle, handle of the block manager Id, identifier of the resource table for which the resource handler is required *******************************************************************************/ tBlkHandle mmibm_SupplyResourceHandler( tBlkHandle ManagerHandle, tBlkId Id ) { /* Convert and verify the incoming handle */ pManagerControl MyControl = (pManagerControl) ManagerHandle; if ( ! ValidManagerResource( ManagerHandle ) ) return NULL; /* Verify the id is within the range we expect */ if ( ( Id >= 0 ) && ( Id < BLOCK_MANAGER_ENTRY_COUNT ) ) return MyControl->RsrcList[Id]; /* Okay, we have something invalid, so return NULL */ return NULL; } /******************************************************************************* End of File *******************************************************************************/