FreeCalypso > hg > fc-tourmaline
view src/cs/services/audio/audio_mode.c @ 51:04aaa5622fa7
disable deep sleep when Iota LEDB is on
TI's Iota chip docs say that CLK13M must be running in order for
LEDB to work, and practical experience on Mot C139 which uses
Iota LEDB for its keypad backlight concurs: if Calypso enters
deep sleep while the keypad backlight is turned on, the light
flickers visibly as the chipset goes into and out of deep sleep.
TI's original L1 sleep manager code had logic to disable deep sleep
when LT_Status() returns nonzero, but that function only works
for B-Sample and C-Sample LT, always returns 0 on BOARD 41 - no
check of Iota LEDB status anywhere. Change this code for our
current hardware: disable deep sleep when Iota LEDB has been
turned on through LLS.
| author | Mychaela Falconia <falcon@freecalypso.org> |
|---|---|
| date | Mon, 19 Oct 2020 05:11:29 +0000 |
| parents | 4e78acac3d88 |
| children |
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/****************************************************************************/ /* */ /* File Name: audio_mode.c */ /* */ /* Purpose: This file contains all the functions used for audio mode misc */ /* services. */ /* */ /* Version 0.1 */ /* */ /* Date Modification */ /* ------------------------------------------------------------------------*/ /* 14 Jan 2002 Create */ /* */ /* Author Francois Mazard */ /* */ /* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/ /****************************************************************************/ #include "rv/rv_defined_swe.h" #ifdef RVM_AUDIO_MAIN_SWE #ifndef _WINDOWS #include "config/swconfig.cfg" #include "config/sys.cfg" #include "config/chipset.cfg" #endif #include "l1_confg.h" #include "rv/rv_general.h" #include "rvm/rvm_gen.h" #include "audio/audio_ffs_i.h" #include "audio/audio_api.h" #include "audio/audio_structs_i.h" #include "audio/audio_error_hdlr_i.h" #include "audio/audio_var_i.h" #include "audio/audio_messages_i.h" #include "audio/audio_macro_i.h" #include "rvf/rvf_target.h" #include "audio/audio_const_i.h" /* include the usefull L1 header */ #ifdef _WINDOWS #define BOOL_FLAG //#define CHAR_FLAG #endif #include "l1_types.h" #include "l1audio_const.h" #include "l1audio_cust.h" #include "l1audio_defty.h" #include "l1audio_msgty.h" #include "l1audio_signa.h" #if TESTMODE #include "l1tm_defty.h" #endif #if (L1_GTT == 1) #include "l1gtt_const.h" #include "l1gtt_defty.h" #endif #include "l1_const.h" #include "l1_defty.h" #include "l1_msgty.h" #include "l1_signa.h" #ifdef _WINDOWS #define L1_ASYNC_C #endif #include "l1_varex.h" /* external functions */ extern void audio_mode_full_access_write_send_status (T_AUDIO_RET status, T_RV_RETURN return_path); extern void audio_mode_load_send_status (T_AUDIO_RET status, T_RV_RETURN return_path); extern void audio_mode_save_send_status (T_AUDIO_RET status, T_RV_RETURN return_path); extern void audio_mode_speaker_volume_send_status (T_AUDIO_RET status, T_RV_RETURN return_path); /********************************************************************************/ /* */ /* Function Name: audio_mode_message_switch */ /* */ /* Purpose: This function manages the dispatching of the message usefull */ /* for audio mode services. */ /* */ /* Input Parameters: */ /* Audio message. */ /* */ /* Output Parameters: */ /* ID of the message receptor. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ UINT8 audio_mode_message_switch(T_RV_HDR *p_message) { switch(p_message->msg_id) { case AUDIO_MODE_LOAD_REQ : { if ( (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) || (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) ) { AUDIO_SEND_TRACE("AUDIO MODE LOAD: an entity already uses this service", RV_TRACE_LEVEL_ERROR); audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path); p_audio_gbl_var->message_processed = TRUE; return (AUDIO_MODE_NONE); } return(AUDIO_MODE_LOAD); break; } case AUDIO_MODE_SAVE_REQ : { if ( (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) || (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) ) { AUDIO_SEND_TRACE("AUDIO MODE SAVE: an entity currently changes the audio mode", RV_TRACE_LEVEL_ERROR); audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path); p_audio_gbl_var->message_processed = TRUE; return (AUDIO_MODE_NONE); } return(AUDIO_MODE_SAVE); break; } case AUDIO_MODE_WRITE_REQ : { if ( (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) || (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) ) { AUDIO_SEND_TRACE("AUDIO MODE FULL ACCESS WRITE: an entity currently changes the audio mode", RV_TRACE_LEVEL_ERROR); audio_mode_full_access_write_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_FULL_ACCESS_WRITE_REQ *)p_message)->return_path); p_audio_gbl_var->message_processed = TRUE; return (AUDIO_MODE_NONE); } return(AUDIO_FULL_ACCESS_WRITE); break; } case OML1_START_DAI_TEST_CON : case OML1_STOP_DAI_TEST_CON : #if (AUDIO_MODE) case MMI_AUDIO_MODE_CON : #endif #if (FIR) case MMI_AUDIO_FIR_CON : #endif case MMI_AEC_CON : { if (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) { return(AUDIO_MODE_LOAD); } else if (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) { return(AUDIO_FULL_ACCESS_WRITE); } break; } case AUDIO_SPEAKER_VOLUME_REQ: { if ( (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) || (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) ) { AUDIO_SEND_TRACE("AUDIO MODE SPEAKER VOLUME: an entity currently changes the audio mode", RV_TRACE_LEVEL_ERROR); audio_mode_speaker_volume_send_status (AUDIO_ERROR, ((T_AUDIO_SPEAKER_VOLUME_REQ *)p_message)->return_path); p_audio_gbl_var->message_processed = TRUE; return (AUDIO_MODE_NONE); } return(AUDIO_SPEAKER_VOLUME); break; } } return (AUDIO_MODE_NONE); } #endif /*RVM_AUDIO_MAIN_SWE*/
