view src/gpf2/osl/os_sem_ir.c @ 701:35e7f9d0379f

targets: add TARGET_HAS_BUZZER to c11x, c139 and dsample This new target config preprocessor symbol was introduced in Tourmaline in connection with the new approach to playing buzzer melodies via PWT, properly omitting the responsible code on targets where BU output controls the vibrator instead. That code is not present in Magnetite and we have no plans to backport it here, but target header files should be kept consistent between the two trees, especially given that we plan to support FC Venus target in Magnetite.
author Mychaela Falconia <falcon@freecalypso.org>
date Sat, 26 Mar 2022 19:51:34 +0000
parents 094ecae40880
children
line wrap: on
line source

/*
 * This C module is a reconstruction based on the disassembly of
 * os_sem.obj in frame_na7_db_ir.lib from the Leonardo package.
 */

/* set of included headers from COFF symtab: */
#include <stdio.h>
#include <string.h>
#include "nucleus.h"
#include "typedefs.h"
#include "os.h"
#include "gdi.h"
#include "os_types.h"
#include "os_glob.h"

extern T_OS_SEM_TABLE_ENTRY SemTable[];
extern unsigned os_time_to_tick_multiplier;

int
ReleaseSemaphoreCB(NU_SEMAPHORE *SemCB)
{
	if (NU_Release_Semaphore(SemCB) == NU_SUCCESS)
		return(OS_OK);
	else
		return(OS_ERROR);
}

GLOBAL LONG
os_ReleaseSemaphore(OS_HANDLE TaskHandle, OS_HANDLE SemHandle)
{
	if (NU_Release_Semaphore(&SemTable[SemHandle].SemCB) == NU_SUCCESS)
		return(OS_OK);
	else
		return(OS_ERROR);
}

int
ObtainSemaphoreCB(NU_SEMAPHORE *SemCB, ULONG Timeout, USHORT wait_check)
{
	UNSIGNED nu_timeout;
	STATUS sts;
	int ret;

	ret = OS_OK;
	if (Timeout != OS_SUSPEND)
		nu_timeout = TIME_TO_SYSTEM_TICKS(Timeout);
	else if (wait_check == 1)
		nu_timeout = 1;
	else
		nu_timeout = NU_SUSPEND;
	for (;;) {
		sts = NU_Obtain_Semaphore(SemCB, nu_timeout);
		switch (sts) {
		case NU_SUCCESS:
			return(ret);
		case NU_INVALID_SEMAPHORE:
			return(OS_ERROR);
		case NU_INVALID_SUSPEND:
			nu_timeout = 0;
			continue;
		case NU_TIMEOUT:
		case NU_UNAVAILABLE:
			if (nu_timeout == 1 && wait_check == 1) {
				nu_timeout = NU_SUSPEND;
				ret = OS_WAITED;
				continue;
			}
			return(OS_TIMEOUT);
		default:
			/*
			 * Disassembly reveals that the original code
			 * has an endless loop here, the equivalent
			 * of continue.  My guess is that they simply
			 * forgot the default case, and so control
			 * falls onto the closing brace of the switch
			 * and then onto the closing brace of the for
			 * loop.  But I prefer better error handling,
			 * hence the present addition. - Space Falcon
			 */
			return(OS_ERROR);
		}
	}
}

GLOBAL LONG
os_ObtainSemaphore(OS_HANDLE TaskHandle, OS_HANDLE SemHandle, ULONG Timeout)
{
	if (SemHandle > MaxSemaphores)
		return(OS_ERROR);
	return ObtainSemaphoreCB(&SemTable[SemHandle].SemCB, Timeout, 0);
}