view src/ui3/bmi/Icons/IcnBattery.c @ 660:293c7db5f10f

bmi3: fixed the mysterious "mute on first call" bug When UI-enabled fw boots on a previously blank (no /mmi/* files) FFS for the first time, the output_volume member of the persistent UI settings structure was left uninitialized, corresponding to the earpiece volume being set to mute, which is an invalid setting. Because of other quirks in the far-from-finished UI code, this volume setting takes effect only when the first call is answered, producing the odd behaviour seen at the user level. The current fix is to set the blank-FFS default for output_volume to volume level 4, which is the same -6 dB Iota volume as the ACI default.
author Mychaela Falconia <falcon@freecalypso.org>
date Thu, 14 May 2020 02:50:41 +0000
parents e8ddbb0837ed
children
line wrap: on
line source

#include "IcnDefs.h"
#ifdef WIDEICONS
const unsigned char I_batColour[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,
0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,
0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,
0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0xFF,0xFF,0x00,0xFB,0xFB,0x00,0xF2,0xF2,0x00,0xE9,0xE9,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,
0x00 };

#else
//icn1
const unsigned char I_batColour100[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
//icn2
const unsigned char I_batColour49[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
/* //const unsigned char 19x22battery3_bmp[] = {
const unsigned char I_batColour24[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };*/
//const unsigned char 19x22battery4_bmp[] = {
const unsigned char I_batColour24[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,
0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
//const unsigned char 19x22battery5_bmp[] = {
const unsigned char I_batColour14[] = {
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0xE0,0xE0,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };
//const unsigned char 19x22battery6_bmp[] = {
const unsigned char I_batColour4[] = {	
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,
0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,
0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x00,0x25,0x25,0x25,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,0x25,
0x00 };

int icnBattery_dataformat( int iconId, char* *bmp, int *sx, int *sy, int *format, char **palette)
{
	*sx = 19;
	*sy = 22;
	*format = ICON_TYPE_256Colour;
	switch (iconId)
	{
		case ICON_IDLE_Battery4:	*bmp = (char*)I_batColour4;			break;
		case ICON_IDLE_Battery14:	*bmp = (char*)I_batColour14;		break;
		case ICON_IDLE_Battery24:	*bmp = (char*)I_batColour24;		break;
		case ICON_IDLE_Battery49:	*bmp = (char*)I_batColour49;		break;
		case ICON_IDLE_Battery100:	*bmp = (char*)I_batColour100;		break;
		default: 					*bmp = (char*)I_batColour100;		break;
	}
	return (0);
}
#endif


/*
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x00,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00};
*/